![]() ![]() Even with the PS4 exclusive dungeons, you can't help but feel cramped. Dungeons are small corridors even on the PS4 and don't have much in the way of branching paths. Unlike Ys VIII, another Falcom PS4/Vita release, Tokyo Xanadu eX+'s history as a Vita title is much more obvious. Alongside a visual upgrade to 1080p/60fps it's good stuff, but Tokyo Xanadu is still fundamentally the same game as it was on Vita, and it's hard for me to shake the feeling that it won't do much to convince anyone that isn't already a Falcom fan to pick it up. Combat has also been slightly overhauled with the addition of new EX Skills - special attacks that almost fill the screen without pausing the action - and the inclusion of a "perfect dodge" function that will slightly fill the player's X-Drive gauge. ![]() ![]() Namely, the game features much more story content, including a new "After Story" chapter that fleshes out the story's ending, and new side stories following (almost) every chapter's conclusion. ![]() Tokyo Xanadu eX+ is more or less the same game at its core but ported to PS4 with a large number of additions and enhancements. His main complaints with the game centered around the story's slow pacing, unlikable characters, and a simplistic combat system. Back when the Tokyo Xanadu released on Vita last summer, our reviewer wasn't very impressed. ![]()
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